written by Jennifer Haley
directed by Matt M. Morrow
music by Nathan Leigh
projections by Jared Mezzocchi set by Sibyl Wickersheimer
video game by Derek Christiansen
The creative team travels to Wilton, New Hampshire to workshop the full show with teens at Andy's Summer Playhouse, where projection designer Jared Mezzocchi is Artistic Director. Set designer Sibyl Wickersheimer and game designer Derek Christiansen join the fray.
Playwright Jennifer Haley and director Matt M. Morrow head back to Banff to build out the rest of the projection design with Caden Manson of Big Art Group and programmer Elijah Lindenberger.View some of the work!
Jen and Matt work with media artists to develop a visual language for the play as part of The Banff Centre's I.D.E.A. project (Interaction, Design, Experience, and Audience). Video designer Bob Bonniol jumped in for this leg of development to get us started on projecting visuals. Owen Brierley constructed actor-responsive 3D graphics for the video game world using a Unity gaming engine. Visit Owen's I.D.E.A. blog.
Interactive Designer, Owen Brierley, establishes broad design choices and functionality for the four game environments in the play. The workshop is hosted by 3-Legged Dog in New York City. Visit Owen's workshop blog.
FROGGY is a graphic play about a woman who goes in search of her missing lover after discovering he's the main character in a violent video game. The creative team is currently developing an interactive video and game design for the show.
is a Los Angeles-based playwright whose work deals with technology and virtual reality. She won the 2012 Susan Smith Blackburn Prize for best new play written by a woman in English for The Nether.
Matt M. Morrow
is the Executive Artistic Director of Diversionary Theatre in San Diego, recipient of the 2016 Don Braunagel Award for Outstanding Work. Matt's focus is developing plays that are highly theatrical and push conventional boundaries.
is an OBIE Award-winning resident artist at Woolly Mammoth Theater in DC. His work has appeared internationally with Big Art Group; he's also designed for shows at Manhattan Theater Club, South Coast Rep, and Arena Stage.
is a prolific composer, songwriter, and producer. Mixing folk, punk, classical, electronica, and world elements, Nathan draws from a wide array of influences to create unique musical atmospheres and soundscapes.