Projections Workshop at The Banff Centre, March 2014

Playwright Jennifer Haley and director Matt M. Morrow head back to Banff to build out the rest of the projection design with Caden Manson of Big Art Group and programmer Elijah Lindenberger. View some of the work!

Media Workshop at The Banff Centre, June 2012

Jen and Matt work with media artists to develop a visual language for the play as part of The Banff Centre's I.D.E.A. project (Interaction, Design, Experience, and Audience). Video designer Bob Bonniol jumped in for this leg of development to get us started on projecting visuals. Owen Brierley constructed actor-responsive 3D graphics for the video game world using a Unity gaming engine. Visit Owen's I.D.E.A. blog.

Interactive Workshop at 3LD, June 2013

Interactive Designer, Owen Brierley, establishes broad design choices and functionality for the four game environments in the play. The workshop is hosted by 3-Legged Dog in New York City. Visit Owen's workshop blog.